Class CharacterGroupEditor
public class CharacterGroupEditor : MonoBehaviour
- Inheritance
-
Object
Component
Behaviour
MonoBehaviour
CharacterGroupEditor
Properties
CreateNewCharactersPermission
public bool CreateNewCharactersPermission { get; }
Property Value
- bool
EnabledAndSetup
public bool EnabledAndSetup { get; }
Property Value
- bool
EntryClickAction
public CharacterGroupEntryAction EntryClickAction { get; }
Property Value
- CharacterGroupEntryAction
FixedGroupSize
public int FixedGroupSize { get; }
Property Value
- int
GroupName
public string GroupName { get; }
Property Value
- string
GroupType
public LayeredCharacterGroupType GroupType { get; }
Property Value
- LayeredCharacterGroupType
LayeredCharacterType
public LayeredCharacterTypeSO LayeredCharacterType { get; set; }
Property Value
- LayeredCharacterTypeSO
OnEntryClicked
public UnityEvent<LayeredCharacter> OnEntryClicked { get; }
Property Value
- UnityEvent<LayeredCharacter>
RemoveCharactersPermission
public bool RemoveCharactersPermission { get; }
Property Value
- bool
Methods
CreatNewCharacterInList()
public void CreatNewCharacterInList()
EditCharacter(LayeredCharacter)
public void EditCharacter(LayeredCharacter character)
Parameters
character LayeredCharacter
EntryClicked(LayeredCharacter)
public void EntryClicked(LayeredCharacter character)
Parameters
character LayeredCharacter
RemoveCharacterFromList(LayeredCharacter)
public bool RemoveCharacterFromList(LayeredCharacter character)
Parameters
character LayeredCharacter
Returns
- bool
Events
OnMenuEnabledAndSetup
public event EventHandler OnMenuEnabledAndSetup
Event Type
- EventHandler
public event EventHandler<float> OnMenuLoadingProgressUpdated
Event Type
- EventHandler<float>