Table of Contents

Changelog

All notable updates, improvements, and fixes to the BlazerTech Character Management System are listed below.
This log follows the Keep a Changelog convention and uses Semantic Versioning.


[0.3.0] - 11-13-2025

Added

Changed

  • Converted Top Down Movement Controller to use the New Input System.
  • Replaced Character Type assets ISValid bool with a check if the Character Type asset is contained within the Valid Character Types list within the CMS Reference Handler.
  • Moved Character Shader out of Character Type asset and into a centralized dictionary with an entry for each validated Character Type.
  • Migrated Character Type initialization to use pre-set list inside Project Settings page instead of loading through Addressables.

Fixed

  • Fixed major issue causing Character Types to not be functional in build versions.
  • Fixed issue when loading a Character Creation Menu with Animation Controls multiple times.

[0.2.0] - 10-23-2025

Added

Changed

  • Renamed PlayerMovementController to TopDownMovementController.
  • Renamed all Character Loader components to Character Renderers (e.g., Layered Character Template Renderer).
  • Renamed CharacterAnimatorHandler to TopDownCharacterAnimatorHandler.
  • Exposed animator parameters in Character Animator Handler components.
  • Changed Animator Controller Speed float to Is Moving bool.
  • Revised Quick Start Guide.
  • Revised entire site layout and structure (The site you're on right now!).

Legend

  • 🆕 Added — New features or systems.
  • 🔄 Changed — Updates, improvements, or refactors.
  • 🐛 Fixed — Bugs or issue resolution.
  • Deprecated — Soon-to-be removed features.
  • Removed — Old features now removed.