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Randomized Layered Character Templates

A Randomized Layered Character Template is a Scriptable Object used to create Randomized Layered Characters at runtime.

Unlike standard Character Templates where the output is always the same result, a Randomized Character Template creates a random character each time based on a set of pre-configured rules.


When Should You Use this?

Use a Randomized Layered Character Template when:

  • You need randomized NPC generation.
  • You want varied background characters with set rules
  • You want controlled randomness with filtering or weighting

This system gives you fine control over how each layer is selected.


Workflow Overview

  1. Create a Randomized Layered Character Template
  2. Assign a Character Type
  3. Set the default name
  4. Configure Selection Mode for each layer
  5. Assign the template to a Layered Character Renderer

The template can now procedurally generate controlled, reusable character variations.


Basic Setup

Create

To create a Randomized Layered Character Template right click the Project window and navigate to
Create > BlazerTech > Character Management System > Character Templates > Randomized Layered Character Template.

Randomized Layered Character Template

Character Type

Assign the Character Type asset that all characters created from this template will use.

Layered Character Template: Character Type

This is used to determine:

  • The available layers of the character
  • The available Layer Options for each layer.
  • The Animator Controller used to animate the character

Once assigned, a configurable list of layers will appear.

Default Character Name

Set the default name assigned when a character is created from this template.

You may also optionally set a Display Name for use alongside created characters in-game.

Layered Character Template: Character Name


Layer Randomization Settings

When a Character Type has been assigned, a list of layers appears.
Each entry represents a layer defined in the Character Type.

Layered Character Template: Layers List

Each entry has a Selection Mode which determines how a Layer Option is chosen for that layer.
Each layer can be configured independently.


Selection Mode: Any

Selects a Layer Option completely at random from all available options.
This is the default and simplest option.

Selection Mode: Any

Allow Blank determines if a blank Layer Option can be selected.

Note

Allow Blank can only be enabled if the layer itself supports blank options.

Best for: Fully random generation with minimal setup.


Selection Mode: Allow List

Selects randomly from a specific list of allowed Layer Options.

Selection Mode: Allow List

Pros:

  • Precise control over available options

Cons:

  • Can be hard to manage if Layers Options are change often.

Selection Mode: Weighted Allow List

Works like the standard Allow List with the addition of a Weight property for each Layer Option selected.

Selection Mode: Weighted Allow List

Higher weights increase the likelihood of selection.

Example: If Option A has weight 2 and Option B has weight 1, Option A is twice as likely to be selected.

Pros:

  • Precise control over available options
  • Adjustable probability

Cons:

  • Can be hard to manage if Layers Options are added/removed often.
  • Requires manual balancing

Best for: Common vs rare visual elements.


Selection Mode: Regex

Uses a Regular Expression pattern to dynamically match Layer Options by name.
Learn more about Regular Expressions here

Selection Mode: Regex

The regex pattern filters Layer Options at runtime and randomly chooses from the list.

Example pattern: Flannel|T-shirt

This matches any Layer Option containing either “Flannel” or “T-shirt”.

The Regex Matches list shows which options currently match your pattern.

Note

matches are evaluated at runtime, not cached in the editor. The Regex Matches list is for editor visualization only.

Additional Settings

  • Allow Blank — Include blank as a possible result
  • Case Sensitive — Toggle case sensitivity
  • Invert Match — Treat the pattern as a blacklist

Pros:

  • Highly flexible
  • Automatically adapts when Layer Options change

Cons:

  • Steep learning curve if new to Regular Expressions

Best for: Situations where Layer Options are frequently added or removed.


Selection mode: Fixed

Always selects a specific Layer Option.

Selection Mode: Regex

Best for: Layers that should never change.


Selection Mode: Blank

Always selects a blank Layer Option.

Selection Mode: Regex

Note

Only available if the layer is allowed to be blank. Can be toggled in the Layer Definition Asset

Best for: Explicitly disabling a layer.


Runtime Usage

Randomized Layered Character Templates can be used in the same Layered Character Renderer component that the standard Layered Character Templates use.

Layered Character Renderer Component

This component will create a character from the template and animate it using the Animator Controller assigned in the Character Type.

Note

If Use Cache is enabled it will use the same character every time after the first character is created.
If you want to create a new randomized character each time, disable this setting.

Read More → Layered Character Template Renderer component