Character Animator Handler Components
Animator Handler components control parameters within an Animator Controller.
All Animator Handler components require a reference to an Animator component.
Tip
An Animator Controller can be assigned in any Character Type asset and be automatically used when a character of that type is used.
Top Down Character Animator Handler
Reads input from a Top Down Movement Controller component to update paramters in an Animator Controller.

Top Down Character Phsics Animator Handler
A physics driven component, every frame the GameObjects position is compared to its position last frame to determine direction and speed. This information is then used to update paramters in an Animator Controller.
