
BlazerTech Character Management System
Easily create, manage, and customize sprite based characters!
A comprehensive framework designed to handle both modular & premade characters. Providing an easy solution to create, use and save characters in your Unity projects.
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Top Features
| Feature | Description |
|---|---|
| 👀 Runtime Customization | Modify characters anytime, even at runtime. |
| 👀 Supports all sprite based characters | Seamlessly implement any pixel art characters. |
| 👀 Easy of Use | Quick initial setup, even quicker integration. |
| 👀 Included Modular Characters | Comes with 4 layers: Body, Outfit, Hairstyle, and Accessory. |
| 👀 Character Creator UI Framework | Prefab-based, customizable in-game character creation menu system. |
| 👀 Random Character Generation | Create randomized NPCs or background characters with one component. |
| 👀 Modern Interiors Support | Full support for LimeZu's Modern Interiors Characters |
How It Works
Every character is built from a Character Type, which defines:
- Animations and required spritesheet size.
- An optional Animator Controller
- Character layers if using the layered character type.
Once the Character Type is set up:
- New characters can be made by creating a character template and assigning the new spritesheet or dynamically creating new characters at runtime.
- If used, one Animator Controller can be used for all characters of the same character type.
Character Type Variants
| Type | Description |
|---|---|
| Layered Character Type | Multiple spritesheets (e.g., Body, Hair, Outfit, Accessory) combined at runtime. |
| Unified Character Type | A single preassembled spritesheet for the whole character. |
Get Started
Start with the Basic Concepts to learn about character types, templates, groups and how they all work together.
Quick Links
Last updated: 11-13-2025 — V0.3.0