Character Renderer Components
Character Renderer components will load and render characters in-game.
All renderer components handle:
- Creating/loading a character
- Applying the Character Shader
- Assigning the Animator Controller if applicable
- Managing Overlay Layers
Components
| Renderer Component | Used For |
|---|---|
| Layered Character Template Renderer | Create and render a Layered Character from a template. |
| Unified Character Template Renderer | Create and render a Unified Character from a template. |
| Random Layered Character Renderer | Create a new Layered Character with completely random layer options. |
| Layered Character Group Entry Renderer | Load a saved Layered Character from a group. |
Layered Character Template Renderer
Creates a Layered Character from a Layered Character Template and displays it in-game.

Requirements
- A Layered Character Type
- At least one Layered Character Template
Unified Character Template Renderer
Creates a Unified Character from a Unified Character Template and displays it in-game.

Requirements
- A Unified Character Type
- At least one Unified Character Template
Random Layered Character Renderer
Creates a completely randomized Layered Character from a Layered Character Type.
The Random Layered Character Renderer component looks at every layer in the Character Type and selects a random Layer Option for each layer.

Requirements
Layered Character Group Entry Renderer
Loads a Layered Character of a specific Layered Character Type from a Layered Character Group and displays it in-game.

Requirements
- A Layered Character Type
- At least one Layered Character saved in a group