Table of Contents

Character Renderer Components

Character Renderer components will load and render characters in-game.

All renderer components handle:

  1. Creating/loading a character
  2. Applying the Character Shader
  3. Assigning the Animator Controller if applicable
  4. Managing Overlay Layers

Components

Renderer Component Used For
Layered Character Template Renderer Create and render a Layered Character from a template.
Unified Character Template Renderer Create and render a Unified Character from a template.
Random Layered Character Renderer Create a new Layered Character with completely random layer options.
Layered Character Group Entry Renderer Load a saved Layered Character from a group.

Layered Character Template Renderer

Creates a Layered Character from a Layered Character Template and displays it in-game.

Layered Character Template Renderer Component

Requirements


Unified Character Template Renderer

Creates a Unified Character from a Unified Character Template and displays it in-game.

Unified Character Template Renderer Component

Requirements


Random Layered Character Renderer

Creates a completely randomized Layered Character from a Layered Character Type.
The Random Layered Character Renderer component looks at every layer in the Character Type and selects a random Layer Option for each layer.

Random Layered Character Renderer Component

Requirements


Layered Character Group Entry Renderer

Loads a Layered Character of a specific Layered Character Type from a Layered Character Group and displays it in-game.

Layered Character Group Entry Renderer Component

Requirements